Published: August 15, 2021

Last modified: February 1, 2022

Author: Soma

The purpose of this article is to establish standard definitions for build categorization, which is useful to determine what character builds would be most harmonious with different sorts of groups and parties.

To establish a baseline of communication, current and future builds will use these standards to provide a general range of the estimated power of the build in question, and its applicability for various tables. This will be denoted by a banner at the top of the article noting it’s optimization level.

All of us at Tabletop Builds want to be very clear about this: we do not think there is a “right” way to play Dungeons & Dragons! Any table where the players are having fun is a good table.

However, as we stated in our Core Tenets, one of the realities of 5th Edition is that it is not a perfectly balanced game, a reality that can be further exacerbated by differing levels of investment in character build optimization. Discrepancies can and will exist between character builds, as well as between tables in general. As a website that is focused on optimization, it behooves us to be upfront about this fact, and also to be clear about the relative power levels of builds. Not every build we publish is going to be welcome, or a good fit, at every table. 

Some players simply are not comfortable or interested in engaging with the optimization aspect of the game, which is perfectly valid. Optimization is not an inherent virtue. Unfortunately, it is more than possible for gaps in power due to different levels of optimization between characters to generate friction at a table.

Damage is one of the easiest discrepancies to spot between characters—bringing a Variant Human Gloom Stalker Ranger that takes Crossbow Expert at level 1 and Sharpshooter at level 4 is a fairly standard build by optimization standards, but is absolutely going to blow a longsword-and-board Champion Fighter out of the water in terms of damage per round.

Survivability is a bit less overt but still noticeable. The straight class Changeling Bard with 14 AC who finds themselves dropping concentration often may begin to feel overshadowed by the Artificer 1/Wizard x character who has 19 AC, Constitution save proficiency, and still has 18 Intelligence due to taking Fey Touched at level 1 via Custom Lineage. It is generally easier to play a powerful control caster under the radar, but it’s not always possible to escape attention either. 

As stated in the introduction, in order to avoid these potential issues, all builds have a banner at the top that is our estimate of a build’s optimization level by our standards. This way you can have a good understanding about what sorts of tables said build would fit in as a party member.

You can play a build that is a level higher or lower than the rest of your table and probably be fine. However, if the gap between the lowest and highest levels of optimization between characters at a table is significant (two or more levels), you may begin to overshadow the less optimized character to a noticeable degree. This can be fine with the social dynamics of many groups, but may cause issues at others. As always, use your best judgment about whether it’s appropriate for a certain build to be played at a given table. You don’t want to end up on r/rpghorrorstories.

Again, we would like to stress that we do not think any party at any of these tiers of optimization is playing the game “wrong,” and that optimization does not inherently lead to a “better” table. Your table may fall under a certain optimization level that we list below, and that is not us casting judgment! All of us at Tabletop Builds play at a variety of tables, and enjoy them all (or we wouldn’t be playing at them!). These standards exist solely to help you, the reader, better understand how a certain build might fit in at different tables. If you think you can ignore them in your group, you are a better judge of this than we are.

For a closely related topic, check out How Does Playing to Win Change the Game?

Optimization Levels

No Optimization

Players in this category have built atypically “underpowered” characters and have (purposefully or not) hampered them in some significant way. This could be from a lack of fundamental knowledge about the game, trying something really unusual that just didn’t work in practice, or a complete focus on adhering to a roleplaying concept at the expense of even a hint of choosing aspects of your character on the basis of power, flexibility, or survivability.

We believe that roleplaying and character optimization are not in conflict, but some players disagree. Flavor is free!

Low Optimization

Low optimization builds don’t overtly eschew effectiveness but are usually not built with power as a priority. These builds can perform passably at tables where combat isn’t a focus.

Characters with a generally appropriate Ability Score allocation (maximized primary ability score for class during character creation, 2nd highest ability score is typically Constitution), and are likely increasing their primary Ability Scores with ASIs. Spellcasters are not choosing powerful spells, and martial weapon users are not taking high quality damage feats (Crossbow Expert, Sharpshooter, Polearm Master, Great Weapon Master, et cetera).

  • A variant human Champion Fighter that starts with 16 Dexterity, 16 Constitution, and the Tough feat, or a half-elf Divination Wizard that starts with 16 Intelligence, 14 Dexterity, and 14 Constitution but whose spell list has minimal utilization of common optimization staples, like the suggested preparations from our Basic Build Divination Wizard.
  • A party of characters at low optimization level can complete official Wizards of the Coast published modules, but TPKs are also very possible.

Low-Mid Optimization

Low-mid optimization builds are usually created with effectiveness in mind but perhaps not as the top priority. These builds can perform passably at many tables.

Spellcasters are selecting and casting some good spells (at least one reliable combat spell per spell level) and have taken a good half-feat or concentration protection feat. Martials have taken a bonus action attack or power attack feat, with a few exceptions.

  • Our Basic Build Way of Mercy Monk would fall under this category. We will typically aim to publish builds that are above this level. A Wild Magic Sorcerer whose spell list has some overlap with the suggested learned spells with our spell list from our Basic Build Shadow Sorcerer would be an example of a low-mid optimization level full caster.
  • A party of characters at low-mid optimization levels should be able to complete official Wizards of the Coast published modules, with the exception of certain difficulty spikes present in the material as written, but a TPK is still on the table.

Mid Optimization

Mid optimization level characters are usually created with effectiveness as a factor among others and can contribute well at most tables. A mid optimized martial likely has both a bonus action attack and a power attack feat. A mid optimized spellcaster has a concentration protection feat and multiple highly effective spells for each spell level.

  • All character builds from our Basic Builds Series, with the exception of the aforementioned Way of Mercy Monk and the Phantom Rogue, at least fall into this category. A few of the entries in the Basic Build Series are straddling the line between this category and the next. Competently built full casters of any subclass will generally fall within this category.
  • A party of characters at mid-optimization levels should be able to complete official Wizards of the Coast published modules with ease, and would need to be incredibly unlucky to TPK. 

Mid-High Optimization

Mid-high optimization builds are created with effectiveness as a top priority and can perform excellently at any table. Depending on the table, mid-high optimized characters may be able to “carry” a party or contribute more than half of the party’s effectiveness.

Spellcasters here are taking targeted multiclass dips in order to obtain access to defensive powerhouses such as shield and absorb elements, as well as getting armor proficiencies cheaply to maximize Armor Class, with a handful of exceptions. 

Expertly built straight full casters of the best subclasses and spell choices are in this category as well. Martial weapon users at this level are typically multiclassing out of their primary class in tier 2 so as to maximize damage and overall potency.  

  • Efficiently dipped full caster builds such as Artificer 1/Wizard x, Hexblade Warlock 2/Sorcerer x, Hexblade Warlock 2/Bard x, Paladin 7/Warlock 2/Sorcerer x, and Life Cleric 1/Druid x are examples that fit into this tier. 
  • Expertly built straight class full casters of the best subclasses are in this category as well, which would include builds such as Twilight Domain Cleric, Circle of the Shepherd Druid, Clockwork Soul Sorcerer, and several Wizard schools (War Magic, Graviturgy, Chronurgy, Illusion, Divination). 
  • Ranger 5/Battle Master Fighter x, Ranger 5/Druid x, and the like are all what we would consider mid-high optimization builds. With certain party compositions, builds like Zealot Barbarian 5/Battle Master 4 or Echo Knight 5/Barbarian 2 melee builds can keep up. Certain builds that focus heavily on a certain powerful interaction that don’t fall into any of the above patterns, such as the Ghostlance, could be here as well. 
  • The above examples are non-exhaustive.
  • A party of characters at mid-high optimization levels will shred through any published official content. Challenging groups operating at this level can require significant modification of monsters, encounters, campaigns.

High Optimization

Subclass selection shrinks to the top few subclasses available. The only martials in a high optimization party are primarily Paladins and Rangers that multiclass mostly into full caster classes after core features come online (Aura of Protection or subclass aura for Paladins, Extra Attack or conjure animals for Rangers). Parties are mostly composed of primarily full caster characters.

Party optimization comes to the fore, with groups opting to craft highly synergistic builds together, specifically creating characters that uniquely multiply the strength of other party members. Melee martial characters are eschewed almost entirely for ranged builds, with melee builds or party compositions as the occasional exception.

This is the level we have targeted with our Flagship Build Series, which consists of in-depth build guides for what we consider to be the very best builds in the game!


We’d like to conclude this post with another repetition of a repetitive message: we believe it’s fun, but optimization is not an inherent virtue. Just because your character falls under a certain umbrella that we defined does not mean your character is “bad,” or somehow unworthy. These are simply a set of internal criteria we use that we hope will provide more clarity about build strength than vague descriptions of power levels.

18 Replies to “Proposed Standards of Optimization Levels”

  1. Really like this article!

    Just a question, in paragraph 8 it says “As stated in the introduction, in order to avoid these *potentiwe* plan ”
    Is potentiwe a typo?

  2. Thanks for all the fascinating reading. Do you intend to eventually build out a full tier list of all subclasses?

    1. Thank you for reading!

      Yes, we do intend to publish a Tabletop Builds consensus subclass tier list. However, at the moment we have other things in the pipeline that are somewhat higher priority– things like our full class guides and Flagship Builds series, which we hope to publish soon. The reason why these things are higher priority is because we think that they will be more helpful to readers than a tier list, which would make for very fun content, but not actually be strictly helpful. Hopefully, once all of our class guides are done, those will somewhat help inform readers of the logic behind our full subclass rankings. But it’s definitely something we plan on doing at some point!

  3. I have been finding your guides very helpful and fun to read! When do you expect to start publishing the flagship build series? Thanks!

    1. Thanks a lot, and apologies for the wait! I can confirm they are all at least assigned to a writer and started, though they are still in various forms of draft. The plan is still to have them be the next builds we publish.

  4. “Ranger 5/Battle Master Fighter x, Ranger 5/Druid x, and the like are all what we would consider mid-high optimization builds. With certain party compositions, builds like Zealot Barbarian 5/Battle Master 4 or Echo Knight 5/Barbarian 2 melee builds can keep up.”

    Huh, I definitely missed some discoveries, in the optimization community, it would seem. I’m not familiar with *any* of these (except for the Ranger5/Druid x build), and Google isn’t proving useful when I search. Would love to see some short-summaries of what these builds/synergies actually are, somewhere on the site.

    Thanks, as always, for your hard work!

    1. Thanks for the comment Cypher!

      To be fair, we are a new site and we do sometimes go against the grain of what is commonly accepted wisdom, so I suppose it’s not exactly surprising to hear that some of what we say isn’t “common knowledge.”

      As far as the specific builds you mentioned, I will first say that we aren’t saying any of those builds are gimmicky or rely on any certain specific interactions, we just believe they’re strong for other general reasons. We like the Ranger as a class and rate it fairly highly, mainly due to its ability to pump out ranged damage via conventional means (CBE/SS) and it also complements that with some very useful spells. We rate spellcasting pretty highly here, which is why we say things like Ranger 5/Druid x or Cleric x are strong, because martial damage output tends to scale poorly with level (of course, Fighters get a big jump at 11 and 20, and there are subclass features, etc), and supplementing later levels with more spell slots is good. In general, we view the Ranger’s ability to provide utility or support with spells like fog cloud, goodberry, aid, pass without trace, etc to be strong, and being able to supplement that from level 5 onwards with full caster slot/spell progression is better than going full Fighter. That’s not to say full Fighter doesn’t do its one job admirably, but being able to fulfill more roles than just damage is something we like. It’s not so much that we view these as having some sort of hidden synergy that relies on a cute interaction, but more that (with few exceptions), martial damage tends to cap quite early and being a full caster, even with a 5 level delay, is quite potent.

      For things like Ranger 5/BM x or Zealot 5/BM x, these builds are more the “pump out as much damage as possible” builds. Battle Master levels let us turn misses into hits or knock flying enemies out of the air, and Action Surge provides the potent ability to “nova,” which is tactically quite valuable. Again, for Rangers we value their spellcasting– even if only limited to 2nd level spells!– highly, so we still are able to contribute more than just damage, even if that becomes more of a focus.

      For Zealot 5/BM x, the reason why this build was listed as an example is that a Zealot with high Rage uptime is a just a really damaging build. We extol the virtues of ranged combat here often, as it often leads to a higher rate of enemy turn denial, which means less damage, but there’s no argument that in a raw damage output race Reckless PAM/GWM does more damage than CBE/SS. BM levels just pushes Zealot damage up higher, and a lot of Barbarian features past level 5 or 6 tend to be quite weak (see our Basic Build Barbarian for our assessment of some of those features). Echo Knights are an interesting subclass where the Echo (RAW does not provoke OAs) can act as almost a ranged version of a melee character, and you need Reckless Attack to push PAM/GWM output past Archery/CBE/SS. Note that we mentioned “certain party compositions,” but that should probably also say “certain games/level ranges” as well. In a game where a Barbarian has low Rage uptime (due to an extremely high encounter numbers) or a game where the total pool of hit points (including hit die and healing) becomes a limiting factor, these melee focused builds may become the factor that holds the party back, so to speak.

      Hopefully this answers some of your questions. We’re hoping to have a multiclass section in all of our class builds that covers this topic in more detail (if in a more piecemeal fashion), and work on those should happen when we finish Flagships! Let me know if you have any questions here or even hit us up in our Discord (we have links to socials in our sidebar) if that’s a space where you’re active!

      1. Wow, thanks for the detailed reply, Soma! Yeah, this makes things a lot clearer to me. I was under the impression that there were specific “known good builds” that were being referred to (like the Forcelance, for instance) and that I had just completely missed them. Seeing the specific themes laid out was very helpful, I really appreciate it!

        That said, I almost *missed* your reply, completely, since I had so much trouble finding this (rather useful) article, again! Is there a particular reason that it’s not included in any of the menus along the top bar of the website? I had to go back to the home page and backtrack to Page 2 of the list of all posts to find it again. I suppose I should hop onto the TabletopBuilds discord and ask there.

        Thanks again for the detailed writing (in the article and in your response) and for sharing your expertise!

        1. It was previously hiding in the “Builds” section but has been moved to “Theory & Analysis” now, which hopefully makes more sense.

  5. Sometimes a weak subclass is of interest and in mixed tables can be playable. How do you consider the case of trying to fully optimize a weak subclass, such as an armorer artificer? What would be that optimization level?

  6. No, that’s a big investment for a feature with diminishing returns. Regular Paladin only novas about once a day already utilizing 3 spell slots into smites. Derailing your progression in order to be able to channel 2 more spell slots into that nova, running you dry of resources during the rest of the day, by picking levels into a class that doesn’t even give you spell progression definitely brings down the optimization level of the build. Feel free to try it if you’re in a lower optimization game, though

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